Mass Effect PC Gamepad support (patch) This topic is locked from further. With your.ini I've dusted it of just in time to wet my appetite for Mass Effect 2.
This mod does not have any known dependencies other than the base game.
File credits
- Moonshine for his work on ME2 and ME3 which inspired me to make this MOD.
- Heff for all his techincal support.
- Machine4578 and eezonaut for there relentless enthusiasm and testing.
- BarderothReturns for her config only mod which found all the xbox interfaces that weren't broken.
- For extra testing: libm, daninthemix, MotokoKusanagi34, b3ft, Gikoku, Daiyus, rjms1974, Mivey and arkhamtheknight2.
- The creators of the tools used: ME1Explorer, JPEXS Free Flash Decompiler and UE Explorer.
Donation Points system
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Mass Effect 3 Gamepad Support
Name |
---|
ME1Controller 1-1-0 Mega |
ME1Controller 1-1-1 Mega |
ME1Controller 1-2-0 Mega |
ME1Controller 1-2-2 Mega |
Mass Effect 3 Gamepad Patch Download 1.05
Version 1.2.2
- - Removing MEUITM binaries and updating instructions.
Version 1.2.1
- - Changes the 'cancel' button to 'back' in the load/save screen. This should now be localisable.
Version 1.2.0
- - Fixes HUD layout during certain sections of the game where the UI would appear behind the radar. Like for example while
deactivating the demolition charges.
- Changes the quasar ui to be the one from the xbox.
- Reduces the subtitle and conversation wheel font size to match the PC version. Size 22 to 16.
- - Fixes HUD layout during certain sections of the game where the UI would appear behind the radar. Like for example while
Version 1.1.1
- 1.1.1 Release Notes
- Changes the behavior of the X/B button when drawing/holstering your weapon. This should now work like the xbox.
- Adds an out of combat run speed boost when holding the A button (Not just a camera angle change).
1.1.0 Release Notes
- Adding a 50% drop in right stick sensitivity when zoomed in.
1.0.1 Release Notes
- Further tweaks to correct mistakes in the tutorial strings.
- Fixes a crash that was possible by selecting 'Mark all as viewed' from within the Journal when a mission or assignment was
currently expanded.
1.0.0 Release Notes
- Fixes Mako control weirdness introduced by the sensitivity changes in 0.3.0.
- Reduces the conversation wheel deadzone slightly (0.25 to 0.2)
- Fixes the map cursor for controllers that introduce their own deadzone (think nvidia shield)
- Fixes map control sensitivity for differing frame rates.
0.3.0 Release Notes
- Controller sensitivity for camera movement changed based on frame rate. The higher the frame rate the more sensitive the stick.
During game ticks the deltatime was not being factored in. This explains the differences in peoples opinions on controller
sensitivity. I've tweaked the maths so it should now take this into account.
- Removes the []'s around the initial 'Press [START]' message, which was added in the last release
- Fixes the conversation wheel so no option is selected when the Left Stick is in the resting position.
- Adds button shortcuts ([A], [B], [X]) for the options when starting the decryption mini-game.
- Adds additional control over the decryption mini game.
= Left Stick now operates like the DPad.
= [A] moves towards the core
= [B] moves back from the core
- Updates the icons on the scoreboard in Pinnacle Station to be the correct controller icons.
0.2.0 Release Notes
- Allow user to enter custom name during character creation. Keyboard required.
- Removed back buttom from Mission Control (aka pause menu) and replaced with 'Resume' button from XBOX360 Mission Control.
- Removed buttons from load/save screen. These have been replaced with the controller bar.
- Added []'s around controller buttons in tutorial messages.
- A couple of tutorial message updates.
- Switched compression over to 7za.
0.1.0 Release Notes
- Removes the inverted Y axis by default.
- Fixes the DPad squad orders to match xbox 360 controls.
- Fixes Conversation DeadZone Issue in the conversation wheel.
- First beta release
0.0.14 Release Notes
- Changes the way the Mako zoom operates to be like the XBOX360. This could be a risky change as I'm using a class variable called m_nCurConvSelection to hold zoom state.
I'm guessing this variable doesn't operate outside of a conversation. Fingers crossed.
0.0.13 Relaase Notes
- Fixes the intermittent crash when browsing the map (hopefully).
0.0.12 Release Notes
- Switches the Mission Computer (aka the pause screen) controls to operate on from the Left Stick in a similar way to the conversation wheel instead of using DPad emulation. The
way it would have been on the XBOX 360.
0.0.11 Release Notes
- Allows the Quasar game at the back of Flux to be played with the controller.
- Allows the mini game to activate the laser to save liara to be cancelled.
- Allows better control over the mini game to activate the VI on Noveria.
0.0.10 Release Notes
- Fixes the accidental mapping of mako thrusters to the Y button.
- Fixes the problems experienced by players when selling items at a shop.
0.0.9 Release Notes
- Fix Tutorial messages for Femshep.
0.0.8 Release Notes
- Switch Mako thrust to the A button. X button is supposed to be for leaving and going back to the Normandy.
- Updated Tutorial messages to reflect controller commands.
0.0.7 Release Notes
- Fixes icon not getting updated when uninstalling xmods.
- Fixes 'undefined' text on xmod screen
0.0.6 Release Notes
- Fixes Left and Right Analog stick inside the map screen
- Increases Right Analog Sensitivity for aiming.
0.0.5 Release Notes
- Fixes Right Analog scroll on the inventory screen.
- Fixes Right Analog scroll in the galaxy map.
- Fixes dead zone problems in the galaxy map.
0.0.4 Release Notes
- Fixes sensitivity issues for some controllers.
0.0.3 Release Notes
- Uninstalling xmods will now work but the icon will not show as blank. Still needs work.
- Removed debugging when pressing LB and RB.
- Removed the ability to mark up a mapped power with RB when out of combat.
0.0.2 Release Notes
- Added LB tap for last weapon switch.
- Added RB tap for mapped power
- Switch around keys to map xbox original and add Mako thrusters.
- Switched DESIGNER_UI back to the PC version. Looks like this was another minigame for doing things like activating the mining drill to save Liara.
- 1.1.1 Release Notes